Designing his own games on paper as a six year old, David has always chased his creativity. Getting a head start in real-time with modding communities, he developed a love of learning and innovation. As a real-time developer at S1T2, he is driven by a desire to unlock the potential of digital art in new technologies. With a particular focus on interactive game mechanics, David is an expert at using his skills to create experiences that help audiences continually develop and improve.
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Articles written by David Grouse
How to Get Transparency and Opaque Refraction in ARWhile prototyping the looks of fluid and glass surfaces for Nespresso AR, we found we needed a solution for good looking transparency and refraction in AR on OpenGL 3.1. To get that solution, I came up with a really simple technique for simulating refraction at very little GPU cost. It works by using the AR camera image and altering it’s UVs to simulate a refracted image through an object.in Virtual Reality By David Grouse
Optimised Local Post-Processing FX in Unreal EngineI have something important to share with technical artists, the real-time community and anyone in the constant battle for more frames per second. In this blog, I’ll let you in on a pretty neat method I developed for optimising localised post-processing FX, afterwards I also have a little bonus treat at the end.in Virtual Reality By David Grouse