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Explore all articles in Virtual Reality

  1. Optimised Local Post-Processing FX in Unreal Engine

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    I have something important to share with technical artists, the real-time community and anyone in the constant battle for more frames per second. In this blog, I’ll let you in on a pretty neat method I developed for optimising localised post-processing FX, afterwards I also have a little bonus treat at the end.
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  2. Complex Tech on a Light Device: Learnings from Nespresso AR

    Tablet showing Nespresso AR augmented reality experience.
    Experimentation and iteration are always a big part of our process when it comes to working with new tech. This was especially true when we stepped back into the realm of augmented reality with Nespresso AR. For this project, we had to do a lot of R&D and testing to discover the possibilities of both the software and the hardware, and how these elements could integrate with one another.
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  3. Pushing the Limits of Mobile AR with Nespresso

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    We recently made our latest foray into mobile augmented reality with Nespresso AR. The brief was to find an innovative way to introduce and reinforce key messages at their 2019 staff training events through augmented reality. The result was three 10-15 second AR experiences using coffee-inspired animations to explore the story of Nespresso’s new Vertuo coffee pods at events across Australia.
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  4. Beyond the Stars VR and Mobile Now Available for Download

    S1T2 team works behind the scenes on Beyond the Stars.
    Legend has it that once, long ago, magical guardians lived in the Pacific Islands. Since they’ve left, the people and the land have become sick. But hope is not lost. One day, a brave young hero may rediscover the guardians’ secrets. Could that hero be you?
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  5. Beyond the Stars: A World-First Health Education Program

    Beyond The Stars Health Education Program in the Pacific Islands.
    The Pacific is a beautiful region with a dangerous future. Non-communicable diseases (NCDs) like diabetes, obesity and heart disease are the single largest cause of death in the region. Often caused by preventable factors such as diet and activity, NCDs account for over 70% of deaths across the Pacific.
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  6. Crafting Interactive and Immersive Audio in VR

    Screenshot of the guardians from the end of S1T2’s Beyond the Stars virtual reality experience.
    Over the past two years, we’ve been developing one of our biggest projects to date: Beyond the Stars (BTS). BTS is a multi-platform educational program bringing together film, virtual reality (VR), storybooks and mobile games with the goal of inspiring children to adopt healthy eating habits.
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  7. VR Creates a Future That Doesn’t Exist

    User's exploring a virtual reality supermarket for Adobe 'Make-It' - Small.
    Have you ever stopped to consider how the emerging technologies of today might influence our lives tomorrow? If you have, you’ve probably found the exercise both exciting and frustrating: while considering the endless possibilities for change may be thrilling, it can be hard to visualise things that don’t even exist yet.
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  8. Imagining the Future of Retail with Adobe

    Apartment in Adobe's Future of Retail virtual reality experience.
    What do the supermarkets of the future look like? Could emerging technologies like virtual reality and artificial intelligence change the way we shop? How might these changes benefit our everyday lives?
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  9. Making a 360° Virtual Reality Experience on Climate Change for COP23

    Behind the scenes for COP23 virtual reality in Fiji - Small.
    A couple months ago we were asked to work on a World Bank project in collaboration with the Fijian Government that tackled climate change. Having recently discovered my own personal passion for the topic, and with the United Nations’ 23rd annual session of the Conference of the Parties (COP 23) coming up, it was the perfect time to highlight climate vulnerability using a uniquely inspiring technology and a film titled ‘Our Home, Our People’.
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  10. ‘Our Home, Our People’: A 360° Virtual Reality Film

    360 virtual reality shot in Namarai Fiji for COP23.
    An 11 year old girl notices the sea coming closer and closer to her village. A community leader struggles to provide for his family. A 74 year old carpenter works tirelessly to rebuild houses in his village. All these people have one thing in common: they’re beginning to see, first hand, the devastating effects of climate change.
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  11. ‘The Price of Conflict, The Prospect of Peace’ Showcased on Australia’s Premier VR App

    Local man wearing Virtual Reality Goggles.
    Last year, we worked with the World Bank to create The Price of Conflict, the Prospect of Peace. The 360° virtual reality documentary series takes you into the heart of the Asia-Pacific to experience life in conflict-afflicted areas. While the films have been publicly accessible for some time – through a dedicated website and our YouTube channel - they’re now also available on Create NSW’s premier virtual reality app, 360 Vision.
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  12. The Power and Pain of Mobile VR

    Terri Scheer destroyed Virtual Reality house.
    It all started back in 2014, when Google launched Cardboard as a way for people to experience the world of VR through their smartphones. A year later, Samsung got on board with their Gear VR, and before we knew it Google was back with the Daydream View just last year. And it’s not just the big names who are getting involved. Even a quick search for “mobile VR headset” reveals dozens of options. Homido VR, Mattel View Master, Zeiss VR One… the list goes on and on. There’s no avoiding it: we’ve well and truly entered the era of mobile VR.
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