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  1. Storytelling Across Islands: An Interview with Arieta (Part 2)

    Fijian-inspired patterns on blog feature image.
    When Tash from S1T2 first shared the idea of Beyond the Stars with me, I was equally excited and sceptical. Not of Tash, but of the idea itself. Would it work? What made this idea different to others that had tried to tackle the issue of non communicable diseases in the Pacific? – Arieta Rika
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  2. Storytelling Across Islands: An Interview with Arieta

    Fijian-inspired patterns on blog feature image.
    Throughout the creation of Beyond the Stars (BTS), it was imperative that we gave Pacific Island artists and storytellers an opportunity to offer feedback on any and all of the work the team was putting together. Our goal was to encourage direct involvement and open collaboration with the people that knew Pacific Island culture best.
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  3. Nicky Likes – August 2018

    Nicky Likes August 2018 blog post feature image.
    Since I have been working at S1T2 (for ages), I have spent so much time on ideation and referencing. I’ve been inspired by so many different kinds of art and technology around the office.
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  4. Imagining an Interactive Brand

    Vivid Ideas wallpaper.
    As part of this year’s Vivid Ideas festival, we hosted Imagining an Interactive Brand.
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  5. Fixing Malnutrition One Bite at a Time

    Corporates Using Creative Virtual Reality Goggles for Launch Food.
    A government official, an academic and an artist walk into the room… Sounds like the start of a bad joke right? In this case, I can assure you, it is far from it. Recently, Chris and I were invited to participate in a private hack hosted by LAUNCH and SecondMuse in partnership with the Australia Government’s Department of Foreign Affairs and Trade.
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  6. Marketing and Design Learnings from the Success of Pokemon Go

    Walking down the streets of Sydney, you’ll see people fixated on their smartphones swiping their finger in an upward motion, undoubtedly flinging Pokeballs at wild Pokemon that appear on their screen thanks to augmented reality. This is Pokemon Go, the one common thing that my colleagues, friends, and family have all been on about since last week.
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  7. Internship Journal: Will Stewart

    Developer Testing Interactive Floor Technology.
    The internship journal is a series that gives each of our interns an opportunity to showcase the projects they’ve worked on as well as their insights from work experience in the industry. We love our interns because they bring ambition and fresh perspectives. It’s also our way of injecting the world with more people who love to do cool work.
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  8. Artworks from the Fables From The Threshold Exhibition

    In April 2016, we held our very first exhibition called Fables From The Threshold (FABLES). FABLES is a unique exhibition, the first of its kind in Sydney exploring interactivity and technology, igniting the curious to rediscover the beauty in ordinary.
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  9. Lessons From Semi-Permanent 2016

    Semi Permanent this year placed a lot of emphasis on time – respecting the past and anticipating future. Obviously, as each larger panel was aptly named: “The Future of Tech, of State, of Travel”, but the other talks I enjoyed referenced a similar focus or presented stories of the self-wrestling creative. Overall, these sessions taught me a thing or two but also prodded me to think a bit deeper about the concepts presented.
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  10. A Recap of Vivid Ideas’ Storytelling in a Virtual World

    User exploring virtual reality world with a sword.
    Vivid Ideas’ sold-out Storytelling in a Virtual World gave attendees a crash course in understanding virtual reality better to create valuable content and achieve success. Industry pioneers Chris Panzetta, Norman Wang, Mariana Acuna Acosta, and Dr. John McGhee gave condensed keynotes followed by a Q&A session.
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  11. Design Grad’s Guide to Mastering the Most Important Skill

    Cute Scared Dinosaur Graphic.
    The common misconception of freshly graduated design students is that their most valuable skills are their technical ones – competency in programs like Photoshop, Illustrator, InDesign, etc.
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  12. A Recap of Our First Exhibition, Fables From The Threshold

    Participant playing on interactive floor technology.
    Fables From The Threshold (‘Fables’) is an exhibition we held in April at The Mechanic, Redfern. Where Australia’s best digital creatives came together to put on an immersive showcase of artworks from interactive environments using Kinect to brainwave-tracking and feedback loops to virtual reality to augmented reality.
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