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Explore all articles in Virtual Reality

  1. Production Learnings for Large-Scale Virtual Reality

    S1T2 tests the Explorer VR virtual reality motion tracking at the University of Sydney.
    About a year ago, we undertook one of our biggest projects to date. This mixed reality experience brought together  SUVs, Unreal Engine and a bespoke 44-camera Optitrack system to track entire cars as audiences were driven around a physical circuit as they explored famous American landscapes in virtual reality. 
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  2. A Not-So-Brief Intro to K2Nodes

    For the past three weeks I have been, on and off, dipping my toes into the confusing world of Slate and K2Nodes. The goal was to simply learn more about the lower levels of the Engine, however, me being me, I needed a more concrete goal to work towards to maintain motivation and focus.
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  3. Immersive Storytelling in Virtual Reality: A Breakdown of Beyond the Stars VR

    Fijian child experiences Beyond the Stars VR in a classroom in Viti Levu, Fiji.
    Hey guys, my name is Stephen O’Callaghan and I’m an Art Director here at S1T2. This is my first ever blog post, so I hope it will be informative and give you an insight into some of the things we do in the real-time team at S1T2.
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  4. How to Get Transparency and Opaque Refraction in AR

    While prototyping the looks of fluid and glass surfaces for Nespresso AR, we found we needed a solution for good looking transparency and refraction in AR on OpenGL 3.1. To get that solution, I came up with a really simple technique for simulating refraction at very little GPU cost. It works by using the AR camera image and altering it’s UVs to simulate a refracted image through an object.
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  5. Optimised Local Post-Processing FX in Unreal Engine

    I have something important to share with technical artists, the real-time community and anyone in the constant battle for more frames per second. In this blog, I’ll let you in on a pretty neat method I developed for optimising localised post-processing FX, afterwards I also have a little bonus treat at the end.
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  6. Complex Tech on a Light Device: Learnings from Nespresso AR

    Tablet showing Nespresso AR augmented reality experience.
    Experimentation and iteration are always a big part of our process when it comes to working with new tech. This was especially true when we stepped back into the realm of augmented reality with Nespresso AR. For this project, we had to do a lot of R&D and testing to discover the possibilities of both the software and the hardware, and how these elements could integrate with one another.
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  7. Pushing the Limits of Mobile AR with Nespresso

    We recently made our latest foray into mobile augmented reality with Nespresso AR. The brief was to find an innovative way to introduce and reinforce key messages at their 2019 staff training events through augmented reality. The result was three 10-15 second AR experiences using coffee-inspired animations to explore the story of Nespresso’s new Vertuo coffee pods at events across Australia.
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  8. Beyond the Stars VR and Mobile Now Available for Download

    S1T2 team works behind the scenes on Beyond the Stars.
    Legend has it that once, long ago, magical guardians lived in the Pacific Islands. Since they’ve left, the people and the land have become sick. But hope is not lost. One day, a brave young hero may rediscover the guardians’ secrets. Could that hero be you?
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  9. Beyond the Stars: A World-First Health Education Program

    Beyond The Stars Health Education Program in the Pacific Islands.
    The Pacific is a beautiful region with a dangerous future. Non-communicable diseases (NCDs) like diabetes, obesity and heart disease are the single largest cause of death in the region. Often caused by preventable factors such as diet and activity, NCDs account for over 70% of deaths across the Pacific.
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  10. Crafting Interactive and Immersive Audio in VR

    Screenshot of the guardians from the end of S1T2’s Beyond the Stars virtual reality experience.
    Over the past two years, we’ve been developing one of our biggest projects to date: Beyond the Stars (BTS). BTS is a multi-platform educational program bringing together film, virtual reality (VR), storybooks and mobile games with the goal of inspiring children to adopt healthy eating habits.
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  11. VR Creates a Future That Doesn’t Exist

    User's exploring a virtual reality supermarket for Adobe 'Make-It' - Small.
    Have you ever stopped to consider how the emerging technologies of today might influence our lives tomorrow? If you have, you’ve probably found the exercise both exciting and frustrating: while considering the endless possibilities for change may be thrilling, it can be hard to visualise things that don’t even exist yet.
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  12. Imagining the Future of Retail with Adobe

    Apartment in Adobe's Future of Retail virtual reality experience.
    What do the supermarkets of the future look like? Could emerging technologies like virtual reality and artificial intelligence change the way we shop? How might these changes benefit our everyday lives?
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